Cybernator

The following are known Game Genie codes for Cybernator on Super Nintendo (SNES). Unless otherwise specified, these codes should work both on native and compatible hardware along with a variety of popular emulators with Game Genie support.

  1. Start On Level 3.1
    D4BD-176F
  2. Start On Level 3.2
    D7BD-176F
  3. Start On Level 3.3
    D0BD-176F
  4. Start On Level 4.1
    D9BD-176F
  5. Start On Level 4.2
    D1BD-176F
  6. Start On Level 5.1
    D5BD-176F
  7. Start On Level 5.2
    D6BD-176F
  8. Start On Level 6.1
    DBBD-176F
  9. Start On Level 7.3
    FDBD-176F
  10. Start On Level 7.4
    FFBD-176F
  11. View The Failed Ending
    F4BD-176F
  12. View The Successful Ending
    F7BD-176F
  13. Start With Lasers
    62BF-17AF
  14. Start With Homing Missiles
    62BF-17DF
  15. Start With Napalm
    62B4-1D6F
  16. Weapons Start At Level 2
    D4BF-1FDF
  17. Weapons Start At Level 3
    D7BF-1FDF
  18. Start With 2 Credits
    DFB1-17AF
  19. Start With 6 Credits
    D9B1-17AF
  20. Start With 10 Credits
    DBB1-17AF
  21. Infinite Credits
    C234-4FDD
  22. Only 2 P’s Needed For Level 2 Vulcan
    D461-4D62
  23. Only 4 P’s Needed For Level 3 Vulcan
    D061-4FD2
  24. Only 3 P’s Needed For Level 3 Laser
    D761-4462
  25. Only 3 P’s Needed For Level 3 Missile
    D765-4DD2
  26. Only 2 P’s Needed For Level 2 Napalm
    D465-4FD2
  27. Only 4 P’s Needed For Level 3 Napalm
    D065-4F62
  28. Only 2 P’s Needed For Level 2 Punch
    D465-4462
  29. Only 3 P’s Needed For Level 3 Punch
    D765-47D2
  30. Energy Chip Worth Nothing
    DD3F-1406
  31. Energy Chip Worth More
    CD3F-1406
  32. Protection Against Some Hazards
    82C9-470C
    82C7-4FDC

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