WWF Super Wrestlemania

The following are known Game Genie codes for WWF Super Wrestlemania on Super Nintendo (SNES). Unless otherwise specified, these codes should work both on native and compatible hardware along with a variety of popular emulators with Game Genie support.

  1. Both Players Start With 1/4 Energy
    DAC6-6FDD
  2. Both Players Start With 1/2 Energy
    F6C6-6FDD
  3. Both Players Start With 3/4 Energy
    40C6-6FDD
  4. Punches And Kicks (Except Flying Drop Kick) Do No Damage
    DDB1-DF07
  5. Punches And Kicks (Except Flying Drop Kick) Do More Damage
    D7B1-DF07
  6. Punches And Kicks (Except Flying Drop Kick) Do A Lot More Damage
    D1B1-DF07
  7. Stomps Do No Damage
    DDB0-0FA7
  8. Stomps Do More Damage
    D7B0-0FA7
  9. Stomps Do A Lot More Damage
    D1B0-0FA7
  10. Elbow Drops Do No Damage
    DDEE-DF91
  11. Elbow Drops Do More Damage
    D9EE-DF91
  12. Elbow Drops Do A Lot More Damage
    D6EE-DF91
  13. Flying Elbow Drops Do No Damage
    DDEE-DF21
  14. Flying Elbow Drops Do More Damage
    D5EE-DF21
  15. Flying Elbow Drops Do A Lot More Damage
    DCEE-DF21
  16. Headbutts Do No Damage
    DDBB-0407
  17. Headbutts Do More Damage
    D1BB-0407
  18. Headbutts Do A Lot More Damage
    DBBB-0407

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