- Infinite Time
C9B2-17AF - Each Round Is 199 Seconds (Time Counts Down Twice)
D466-3D04 - Each Round Is 90 Seconds
BF66-3DD4
DD66-3D04 - Each Round Is 80 Seconds
6F66-3DD4
DD66-3D04 - Each Round Is 70 Seconds
5F66-3DD4
DD66-3D04 - Each Round Is 60 Seconds
1F66-3DD4
DD66-3D04 - Each Round Is 50 Seconds
9F66-3DD4
DD66-3D04 - Each Round Is 40 Seconds
0F66-3DD4
DD66-3D04 - Each Round Is 30 Seconds
7F66-3DD4
DD66-3D04 - Each Round Is 20 Seconds
4F66-3DD4
DD66-3D04 - Each Round Is 10 Seconds
FF66-3DD4
DD66-3D04 - Always Fight In The Courtyard
DD6A-47AF - After 1st Match, Almost Always Fight At The Palace Gates
CB6A-44AF
DF6A-47DF - After 1st Match, Almost Always Fight In The Warrior Shrine
CB6A-44AF
D46A-47DF - After 1st Match, Almost Always Fight In The Pit
CB6A-44AF
D76A-47DF - After 1st Match, Almost Always Fight In The Throne Room
CB6A-44AF
D06A-47DF - After 1st Match, Almost Always Fight In Goro’s Lair
CB6A-44AF
D96A-47DF - After 1st Match, Almost Always Fight In The Bottom Of The Pit (Screen Says Goro’s Lair)
CB6A-44AF
D16A-47DF - Almost Always Fight Johnny Cage
CBBA-394F
DDBA-391F - Almost Always Fight Kano
CBBA-394F
DFBA-391F - Almost Always Fight Rayden
CBBA-394F
D4BA-391F - Almost Always Fight Liu Kang
CBBA-394F
D7BA-391F - Almost Always Fight Scorpion
CBBA-394F
D0BA-391F - Almost Always Fight Sub-Zero
CBBA-394F
D9BA-391F - Almost Always Fight Sonya Blade
CBBA-394F
D1BA-391F - Almost Always Fight Goro (Don’t Use Kano’s Or Johnny Cage’s Finishing Move On Goro)
CBBA-394F
D5BA-391F - Start On Match 2
DF61-14DD - Start On Match 3
D461-14DD - Start On Match 4
D761-14DD - Start On Match 5
D061-14DD - Start On Match 6
D961-14DD - Start On Mirror Match(tm)
D161-14DD - Start On Endurance 1 Match
D561-14DD - Start On Endurance 2 Match
D661-14DD - Start On Endurance 3 Match
DB61-14DD - Start On Match With Goro
DC61-14DD - Start On Match With Shang Tsung
D861-14DD - Always Get Flawless Victory Bonus
6DB8-3D67 - First Strike Of Any Kind Wins Round
DDBC-370F - All Strikes Do Minimal Damage (All Equal To 1 Hit Point) (2-Player Game Only, Don’t Choose Handicap For Either Player)
DDBF-1FA4 - Can Make Player 1 Nearly Invincible In 2-Player Game
D881-404F
Note: For this code, go to the options screen, move Player 1’s handicap bar all the way to the right. Player 1 will now only take 1 hit point for each strike. - All Throws Do More Damage
56B9-4DAD - Kano’s High Punch Does More Damage
F320-1914 - Kano’s Low Punch Does More Damage
F320-15C4 - Kano’s High Kick Does More Damage
0626-1514 - Kano’s Low Kick Does More Damage
062B-19C4 - Kano’s Head Blow Does More Damage
0621-1044 - Kano’s Knee Does More Damage
0629-1934 - Kano’s Crouched Kick Does More Damage
7A26-1944 - Kano’s Uppercut Does More Damage
5625-1134 - Kano’s Roundhouse Kick Does More Damage
1D27-1544 - Kano’s Foot Sweep Does More Damage
7A25-10C4 - Kano’s Flying Punch Does More Damage
082C-1144 - Kano’s Knife Does More Damage (Only At Close Distance)
0824-11C4 - Johnny Cage’s High Punch Does More Damage
F32C-4944 - Johnny Cage’s Low Punch Does More Damage
F32C-4514 - Johnny Cage’s High Kick Does More Damage
062B-40C4 - Johnny Cage’s Low Kick Does More Damage
042B-4134 - Johnny Cage’s Head Blow Does More Damage
7A2A-4144 - Johnny Cage’s Knee Does More Damage
0622-4014 - Johnny Cage’s Crouched Kick Does More Damage
F628-4534 - Johnny Cage’s Uppercut Does More Damage
5622-41C4 - Johnny Cage’s Roundhouse Kick Does More Damage
1D26-4114 - Johnny Cage’s Foot Sweep Does More Damage
7A28-49C4 - Johnny Cage’s Flying Punch Does More Damage
0826-4044 - Johnny Cage’s Shadow Kick Does More Damage
9C20-41C4 - Johnny Cage’s Fireball Does More Damage (Only At Close Distance)
0821-4914 - Johnny Cage’s Split Punch Does More Damage
1129-4544 - Liu Kang’s High Punch Does More Damage
F323-C034 - Liu Kang’s Low Punch Does More Damage
F323-C544 - Liu Kang’s High Kick Does More Damage
0624-30C4 - Liu Kang’s Low Kick Does More Damage
0624-3134 - Liu Kang’s Head Blow Does More Damage
7A28-C534 - Liu Kang’s Knee Does More Damage
062E-C914 - Liu Kang’s Crouched Kick Does More Damage
7A2F-3114 - Liu Kang’s Uppercut Does More Damage
562F-3044 - Liu Kang’s Roundhouse Kick Does More Damage
1D22-C1C4 - Liu Kang’s Foot Sweep Does More Damage
7A2D-3934 - Liu Kang’s Flying Punch Does More Damage
0827-3514 - Liu Kang’s Special Flying Kick Does More Damage
9C28-C9C4 - Liu Kang’s Fireball Does More Damage (Only At Close Distance)
082A-C144 - Sonya Blade’s High Punch Does More Damage
F32F-393F - Sonya Blade’s Low Punch Does More Damage
F324-304F - Sonya Blade’s High Kick Does More Damage
9023-C01F - Sonya Blade’s Low Kick Does More Damage
9F23-C1CF - Sonya Blade’s Head Blow Does More Damage
7A2E-C03F - Sonya Blade’s Knee Does More Damage
062E-C54F - Sonya Blade’s Crouched Kick Does More Damage
7A2D-35CF - Sonya Blade’s Uppercut Does More Damage
5624-311F - Sonya Blade’s Roundhouse Kick Does More Damage
1122-C14F - Sonya Blade’s Foot Sweep Does More Damage
7A2A-C53F - Sonya Blade’s Flying Punch Does More Damage
0827-313F - Sonya Blade’s Leg Grab Does More Damage
5620-17A7 - Sonya Blade’s Sonic Rings Does More Damage (Only At Close Distance)
0822-C13F - Sonya Blade’s Special Flying Kick Does More Damage
0827-313F - Rayden’s High Punch Does More Damage
F324-C914 - Rayden’s Low Punch Does More Damage
F327-C934 - Rayden’s High Kick Does More Damage
092F-C034 - Rayden’s Low Kick Does More Damage
042F-C544 - Rayden’s Head Blow Does More Damage
7A29-C0C4 - Rayden’s Knee Does More Damage
0629-C134 - Rayden’s Crouched Kick Does More Damage
F620-C114 - Rayden’s Uppercut Does More Damage
5621-C944 - Rayden’s Roundhouse Kick Does More Damage
9C2D-C1C4 - Rayden’s Foot Sweep Does More Damage
7A20-C044 - Rayden’s Flying Punch Does More Damage
082D-C014 - Rayden’s Flying Thunderbolt Does More Damage
9C22-1514 - Rayden’s Lightning Does More Damage (Only At Close Distance)
0823-19C4 - Scorpion’s, Sub-Zero’s And Reptile’s High Punch Do More Damage
F328-3934 - Scorpion’s, Sub-Zero’s And Reptile’s Low Punch Do More Damage
F32A-3044 - Scorpion’s, Sub-Zero’s And Reptile’s High Kick Do More Damage
062E-39C4 - Scorpion’s, Sub-Zero’s And Reptile’s Low Kick Do More Damage
062E-3534 - Scorpion’s, Sub-Zero’s And Reptile’s Head Blow Do More Damage
7A22-30C4 - Scorpion’s, Sub-Zero’s And Reptile’s Knee Do More Damage
062A-3114 - Scorpion’s, Sub-Zero’s And Reptile’s Crouched Kick Do More Damage
F62F-41C7 - Scorpion’s, Sub-Zero’s And Reptile’s Uppercut Do More Damage
562C-35C4 - Scorpion’s, Sub-Zero’s And Reptile’s Roundhouse Kick Do More Damage
1D2F-4017 - Scorpion’s, Sub-Zero’s And Reptile’s Foot Sweep Do More Damage
7A2D-4147 - Scorpion’s, Sub-Zero’s And Reptile’s Flying Punch Do More Damage
0823-3944 - Sub-Zero’s And Reptile’s Deep Freeze Do More Damage
462C-3914 - Sub-Zero’s And Reptile’s Slide Do More Damage
4525-3144 - Scorpion’s And Reptile’s Harpoon Do More Damage
F626-31C4 - Scorpion’s And Reptile’s Scorpion Split Do More Damage
0823-3944 - Both Players Are Invisible
7F31-4DDE - High Pitched Voices!
DD68-6DD0 - As Kang Does A Special Flying Kick, He’ll Spit A Fireball
822A-34DD - As Liu Kang Does His Special Flying Kick An Enemy Will Fry Into A Skeleton
2D2A-34DD - Get To Fight Reptile (Do A Double Flawless Victory And Do A Fatality)
6D67-3FOD - Changes Speed Of Rayden’s Torpedo
6C2A-146D - See GoldenRod (Hidden Character) In MK 1
66B8-14DD
Note: Put P1 on Rayden but do not push anything, then put P2 on Rayden, then hit RIGHT on controller 2 to see Goldenrod. - No Fighter Select Screen!
EEB3-14DD - The Computer Opponent (CPU) Has To Win An Infinite Number of Rounds To Win the Match, But You Only Have To Win 2
A3CA-4D6D - You Skip Over Every Other Opponent On The “Battle Plan”
33B6-C4D7 - Player 1 And CPU Start With More Energy
E2BE-3FA4 - First Person That Gets Hit Loses (Against The CPU)
DFBE-3FA4 - Lets You Start Fighting Before It Says “Fight”
DD62-3464 - Enable High Score Entry (After Any Loss)
8084CF83 - Player 2 Can Never Win A Round
EEC9-14DA
Note: If you let the number of Rounds get above 5, you get a Game Over. - Sudden Death Mode
EEC9-140A
Note: Whoever wins Round 2 will win the Match. - Invisible Players
3C6F-3FAF - Have Several Minutes Worth of Fatality Time
5EB5-3F64
Note: With the next 6 codes, switch off effects after Rounds start and then switch back on after the Round ends.
Note: For the next 8codes, switch off effects when you are supposed to be fighting Shang Tsung.
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