Mortal Kombat 2

The following are known Game Genie codes for Mortal Kombat 2 on Super Nintendo (SNES). Unless otherwise specified, these codes should work both on native and compatible hardware along with a variety of popular emulators with Game Genie support.

  1. Infinite Continues
    C2C4-47AA
  2. Start With 0 Continues
    DF8C-CDDA
  3. Start With 2 Continues
    D78C-CDDA
  4. Start With 6 Continues
    D58C-CDDA
  5. Start With 8 Continues
    DB8C-CDDA
  6. Player 1 Is Invincible
    C2B1-14F7
  7. Player 2 Or Computer Is Killed By One Hit
    DDB5-1FF7
  8. Player 2 Or Computer Is Invincible
    C2B5-14F7
  9. Player 1 Is Killed By One Hit
    DDB1-1FF7
  10. Disable Throws (2-Player Mode)
    622B-C7AC
  11. Infinite Time
    6DC7-1DAA
  12. Mileena’s Sai Throw Does Massive Damage
    06E1-17D4
  13. Liu Kang’s High Fireball Does Massive Damage
    06E9-1DD7
  14. Kung Lao’s Hat Throw Does Massive Damage
    06E2-1767
  15. Cage’s Shadow Kick Does Massive Damage
    06EF-4767
  16. Reptile’s Force Ball Does Massive Damage
    06EB-17AF
  17. Shang Tsung’s Flaming Skull Attack Does Massive Damage
    06E0-4FA4
  18. Kitana’s Fan Throw Does Massive Damage
    06E9-17A4
  19. Baraka’s Blade Spark Does Massive Damage
    06EE-C4A4
  20. Rayden’s Lightning Bolt Does Massive Damage
    06E4-34DF
  21. Note: For the following “Always Fight” codes, they only work on a 1-Player Game and you cannot see an ending.

  22. Always Fight Kung Lao
    CBC6-3D6E
    DDC6-3DAE
  23. Always Fight Liu Kang
    CBC6-3D6E
    DFC6-3DAE
  24. Always Fight Cage
    CBC6-3D6E
    D4C6-3DAE
  25. Always Fight Baraka
    CBC6-3D6E
    D7C6-3DAE
  26. Always Fight Kitana
    CBC6-3D6E
    D0C6-3DAE
  27. Always Fight Mileena
    CBC6-3D6E
    D9C6-3DAE
  28. Always Fight Shang Tsung
    CBC6-3D6E
    D1C6-3DAE
  29. Always Fight Rayden
    CBC6-3D6E
    D5C6-3DAE
  30. Always Fight Sub-Zero
    CBC6-3D6E
    D6C6-3DAE
  31. Always Fight Reptile
    CBC6-3D6E
    DBC6-3DAE
  32. Always Fight Scorpion
    CBC6-3D6E
    DCC6-3DAE
  33. Always Fight Jax
    CBC6-3D6E
    D8C6-3DAE
  34. Always Fight Kintaro
    CBC6-3D6E
    DAC6-3DAE
  35. Always Fight Shao Kahn
    CBC6-3D6E
    D2C6-3DAE
  36. Always Fight Smoke
    CBC6-3D6E
    D3C6-3DAE
  37. Always Fight Noob Saibot
    CBC6-3D6E
    DEC6-3DAE
  38. Always Fight Jade
    CBC6-3D6E
    FDC6-3DAE
  39. Scorpion’s Trip Is Disabled
    E127-176E
  40. Awesome Fatalities
    CDEE-1F0A
    Note: This changes the Fatalities to some extreme versions.
  41. Mileena’s Roll Always Bounces Up Like Blocked
    2228-37AE
  42. Mileena’s Roll Doesn’t Bounce When Blocked
    DD28-37AE
  43. Lao’s Hat High, Can Pull And Rethrow Quickly
    57E9-C76A
  44. Lao Dive Kick Never Connects
    6D3B-47DA
  45. Lao Dive Kick Never Connects, And Makes Random Sounds
    D935-47DA
  46. Win 1 Round To See Ending
    FFC2-1F6A
  47. 1 Round Wins Match P1
    C7C2-1F6A
  48. Some Kicks Are Ultra Slow
    FFB4-3FF7
  49. Almost All Kicks Are Ultra Slow
    DDB4-3FF7
  50. 2P Plays As Current CPU Opponent
    BBB0-37AE
  51. 5 Rounds of Fighting, Then Gameover
    BBBE-37AE
  52. Many Sprites Are Scrambled (i.e. Dragon On Tomb Stage, New Champ Medal, Etc.)
    F9AC-3FF7
  53. Both Players Locked Together On Far Left
    88E9-44B7
  54. Player Color Inverted, Normal, Invisible Depending On Stage And Current Location
    C4E8-44B7
  55. Different Projectiless Only Useful At Different Range, Some Not At All
    C4EA-44B7
  56. Scrambled Fighters
    2469-340F
  57. When You Select Players, It Plays A Random Sound (Players Don’t Pose On Select Screen)
    EEE5-140A
  58. Mileena’s Telekick, Roll Combo
    DD20-37AE
    BB28-376E
    Note: Be sure to use the next code with this one or the game could freeze.
  59. Mileena’s Roll Is Superfast (Better Version Than Previous Version)
    442B-3F6E
  60. Mileena’s Roll Is Superfast And Goes Out of Full Screen/Glitches
    172B-3F6E
  61. Mileena’s Roll Doesn’t Travel
    DD2B-3F6E
  62. Alter Mileena’s Speed Modifier
    **2B-3F6E
  63. Mileena’s Roll Only Useful In Close Quarters
    D828-3D6E
  64. Mileena’s Roll Needs Practice
    7728-3D6E
  65. Mileena’s Roll Is Bouncy Except In Close
    7828-3D6E
  66. Mileena’s Roll Is Flawless
    0E28-3D6E
  67. Mileena’s Roll Causes P2 Glitch Jump
    0228-3D6E
  68. No In-Fight Music Except For Finishing Move
    0A28-3D6E
  69. Blood Never Hits The Ground, More Blood (A Slower Game)
    82B4-3404
  70. Mileena Roll Skips Across The Screen A Little Way
    1325-346E
  71. Liu Kang’s Recovers From Low Fire Really Quick
    6D68-37DE
  72. Liu’s Air Fire Locks Him In Place In Air
    6D66-376E
  73. Liu’s High Ground Fire Is Disabled
    6D63-376E
  74. Air Fire Hangs In Air Until You Throw High Or Low Fire
    6D65-376E
  75. Uppercuts Take Longer To Direct Opponent
    EE67-1467
  76. Weird Fights (Some Attacks Don’t Hit, Including Projectiles; Try Different Fatalities)
    41B0-C4F7
  77. Backgrounds Weird/Misplaced BG Layers
    346C-37AF
  78. Enable Pause Anywhere In Game
    3464-340F
  79. Enable Raiden’s Shock-Grab When Fighting Computer (Either Version)
    DDC1-3FA1
  80. Have 127 Times More Fatality Time (MK2 V1.0)
    5EC2-CF02
  81. Enable All 2-Player Rules/Moves When Fighting Computer
    6DCF-4D9D
  82. Have 127 Times More Fatality Time (MK2 V1.1)
    5EC3-CF02
  83. Enable All 2-Player Rules/Moves When Fighting Computer (MK2 V1.1)
    6DCF-4F9D

Return to the Super Nintendo (SNES) Game Genie Index