Ranma 1/2: Akanekodan Teki Hihou

The following are known Game Genie codes for Ranma 1/2: Akanekodan Teki Hihou on Super Nintendo (SNES). Unless otherwise specified, these codes should work both on native and compatible hardware along with a variety of popular emulators with Game Genie support.

  1. Start With About $2000 Yen (Cash) Instead of $500
    D582-A767
  2. Start With About $10,000 Yen (Cash) Instead of $500
    4582-A767
  3. Start With About $25,000 Yen (Cash) Instead of $500
    1F82-A767
  4. Start With About $65,000 Yen (Cash) Instead of $500
    E282-A767
  5. Ranma Codes

  6. Ranma Starts With 50 HP Instead of 25
    7483-A4A7
  7. Ranma Starts With 100 HP Instead of 25
    1083-A4A7
  8. Ranma Starts With 250 HP Instead of 25
    EC83-A4A7
  9. Ranma Starts With 30 Attack (Instead of 10) And 30 Power (Instead of 10)
    F383-A7D7
  10. Ranma Starts With 100 Attack (Instead of 10) And 100 Power (Instead of 10)
    1083-A7D7
  11. Ranma Starts With 30 Speed Instead of 11
    F383-A707
  12. Ranma Starts With 100 Speed Instead of 11
    1083-A707
  13. Ranma Starts With 35 Defense (Instead of 15) And 30 Strength (Instead of 10)
    F383-A767
  14. Ranma Starts With 105 Defense (Instead of 15) And 100 Strength (Instead of 10)
    1083-A767
  15. Ranma Starts With The “Eagle Sword” Equipped (Instead of Nothing)
    D183-A7A7
  16. Ranma Starts With The “Adamant Armor” Equipped (Instead of Nothing)
    4C8E-ADD7
  17. Ranma Starts With The “Thunder Armor” Equipped (Instead of Casual Armor)
    468E-AD07
  18. Ranma Starts With The “Stardust Armor” Equipped (Instead of Nothing) 4
    7D8E-AD67
  19. Akane Codes

  20. Akane Starts With 40 HP Instead of 20
    46A0-DDDD
  21. Akane Starts With 80 HP Instead of 20
    9DA0-DDDD
  22. Akane Starts With 200 HP Instead of 20
    A6A0-DDDD
  23. Akane Starts With 24 Attack (Instead of 8) And 24 Power (Instead of 8)
    F6A0-DD0D
  24. Akane Starts With 80 Attack (Instead of 8) And 80 Power (Instead of 8)
    9DA0-DD0D
  25. Akane Starts With 24 Speed Instead of 8
    F6A0-DD6D
  26. Akane Starts With 80 Speed Instead of 8
    9DA0-DD6D
  27. Akane Starts With 29 Defense (Instead of 13) And 24 Strength (Instead of 8)
    F6A0-DDAD
  28. Akane Starts With 85 Defense (Instead of 13) And 80 Strength (Instead of 8)
    9DA0-DDAD
  29. Start With Experience Codes

  30. Ranma Starts With 100 Experience Points Instead of 0
    108E-A407
  31. Ranma Starts With 250 Experience Points Instead of 0
    EC8E-A407
  32. Ranma Starts With 1,024 Experience Points Instead of 0
    D08E-A467
  33. Ranma Starts With 10,240 Experience Points Instead of 0
    468E-A467

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