- Infinite Energy From Most Punches
C2A4-DFD4 - Both Fighters Gain Max Energy After Making A Hit
D9AD-DDA4 - Some Special Attacks Don’t Hurt As Much
C2AB-DFDF - Infinite Match Time
C9E3-64DD
C9E3-6DDD - No Rematches
DDB7-0704 - Start With 5 Rematches
D1B7-0704 - Start With 8 Rematches
DBB7-0704 - Infinite Rematches
C2B8-64A5 - Most Opponents Stay Down For The Count
DFAB-AFDD - Both Players Start With Half Energy
49BC-6F6F - Both Players Start With Very Little Energy
DFBC-6F6F - Always Have K.O. Punch After First Hit
CB34-AD07
F834-AD67
3C34-ADA7 - Start On World Circuit
DB8A-D4A1
D48A-D7D1
3C8A-D701 - Super Punch Meter Always Full
62BC-670F
C234-AFD7
Return to the Super Nintendo (SNES) Game Genie Index