Super R-Type

The following are known Game Genie codes for Super R-Type on Super Nintendo (SNES). Unless otherwise specified, these codes should work both on native and compatible hardware along with a variety of popular emulators with Game Genie support.

  1. Infinite Lives
    C2C7-6D0F
  2. Start With 1 Life
    DF66-0F00
    CB66-0FD0
    DD66-0F60
  3. Start With 2 Lives
    D466-0F00
    CB66-0FD0
    DD66-0F60
  4. Start With 4 Lives
    D066-0F00
    CB66-0FD0
    DD66-0F60
  5. Start With 5 Lives
    D966-0F00
    CB66-0FD0
    DD66-0F60
  6. Start With 7 Lives
    D566-0F00
    CB66-0FD0
    DD66-0F60
  7. Start With 9 Lives
    DB66-0F00
    CB66-0FD0
    DD66-0F60
  8. Continue With 1 Life
    DF6C-A709
    CB6C-A7D9
    DD6C-A769
  9. Continue With 2 Lives
    D46C-A709
    CB6C-A7D9
    DD6C-A769
  10. Continue With 4 Lives
    D06C-A709
    CB6C-A7D9
    DD6C-A769
  11. Continue With 5 Lives
    D96C-A709
    CB6C-A7D9
    DD6C-A769
  12. Continue With 7 Lives
    D56C-A709
    CB6C-A7D9
    DD6C-A769
  13. Continue With 9 Lives
    DB6C-A709
    CB6C-A7D9
    DD6C-A769
  14. Spiral Motion Gun Takes Less Time To Power Up
    6D80-6DD1
    DD80-6D01
  15. Spiral Motion Gun Takes Much Less Time To Power Up
    DD80-6DA1
  16. Spiral Motion Gun Can’t Get Over-Charged
    6D84-6F01
  17. All FORCE Satellites Have 1 Unit Of Power (But Can’t Exceed 1 Unit)
    DD68-6DDB
    CB6C-67AB
    7D68-6D6B
  18. All FORCE Satellites Have 2 Units Of Power (But Can’t Exceed 2 Units)
    DF68-6DDB
    CB6C-67AB
    7D68-6D6B
  19. All FORCE Satellites Have 3 Units Of Power
    D468-6DDB
    CB6C-67AB
    7D68-6D6B
  20. Once FORCE Has Been Obtained – Keep It Forever
    C267-A4D9

Return to the Super Nintendo (SNES) Game Genie Index