- Each Round Is 1 Minute
 DF8D-CDA7
- Each Round Is 2 Minutes
 D48D-CDA7
- Infinite Time Per Round (Must Get Knockout)
 C2BA-A7A7
- Each Round Is 4 Minutes
 D08D-CDA7
- Each Round Is 5 Minutes
 D98D-CDA7
- Each Round Is 6 Minutes
 D18D-CDA7
- Start On Round 5
 338F-C7A4
- Start On Round 12
 A38F-C7A4
- Both Fighters Start With No Super Punches
 DD87-C4D4
- Both Fighters Start With 2 Super Punches
 D487-C4D4
- Both Fighters Start With 3 Super Punches
 D787-C4D4
- Infinite Super Punches For Player 1
 C26D-3F05
- Infinite Super Punches For Player 2 or Computer
 C260-C4A9
- Create A Stronger Left Jab
 6DEE-CF4E
- Create A Stronger Left Hook Body
 6DEE-CFCE
- Create A Stronger Left Hook Head
 6DEE-C44E
- Create A Stronger Left Uppercut
 6DEE-C4CE
- Create A Stronger Right Cross Body
 6DEE-C74E
- Create A Stronger Right Cross Head
 6DEE-C7CE
- Create A Stronger Right Uppercut
 6DED-3D4E
- Infinite Strength Beads
 DD2B-17D9
 C229-C4D9
Note: For the next three codes, ignore the timer.
Note: You may have to turn off effects until after the ring announcements.
Note: For the remainder of the codes, ignore the punch meter graphics.
Return to the Super Nintendo (SNES) Game Genie Index